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Old Nov 20, 2006, 03:17 AM // 03:17   #81
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Sooo much speculation lol

What does it matter? the mission will be like FoW/ToPK...ruined by cookie cutter builds.

I can guess the groups already

1/2 x Healer
1 x Prot/bonder
1/2 x MM
1/2 x Nukers
1 x Tank/useless wammo
etc

Zzzz same shit new area..
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Old Nov 20, 2006, 03:43 AM // 03:43   #82
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Quote:
Originally Posted by XoNe
Post the link to were gaile posted about the elite mission not in this update.
She publicly proclaimed that it would be included sometime near- probably a bit after the christmas events, bundled as a "free content" add on with some more tiny things. In Riverside. It was a huge thread. GG.
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Old Nov 20, 2006, 04:47 AM // 04:47   #83
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Location: Kanuckistan
Guild: Mirror of Reason [SNOW]
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Quote:
Originally Posted by The Admins Bane
Sooo much speculation lol

What does it matter? the mission will be like FoW/ToPK...ruined by cookie cutter builds.

I can guess the groups already

1/2 x Healer
1 x Prot/bonder
1/2 x MM
1/2 x Nukers
1 x Tank/useless wammo
etc

Zzzz same shit new area..
Yup, that's a great build for both Urgoz and The Deep. You've really got it all figured out.
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Old Nov 20, 2006, 05:43 AM // 05:43   #84
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Well... you can't take Heroes into The Deep or Urgoz's Warren. You can enter the mission with them but they won't go through the portals into the initial rooms. I figure there will be some similar restriction to the NF Elite, but its basically pointless to speculate until its released.


The Elite mission will most likely work the same as the other end game content. PuGs will take hours and hours to complete with a low to mid completion rate. Organized groups will increase the completion rate and decrease the failure rate. True elite groups will break it down and run it as well oiled machines, with record run times and minimal failure rates.
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